The
beast is back. Rockstar, the gaming world’s resident bad
boys, as well as a favorite target for quite a few crusading politicians,
has returned. Delving further into the past then ever before,
the developers of the infamous Grand Theft Auto series emerge
to bring us into the brutal world of The Warriors.
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Admittedly I laughed out
loud upon hearing that Rockstar’s next project was to
transform the 1979 movie, The Warriors, into a video game.
I recognized that the story – a fictional New York City
gang is wrongly accused and hunted for the assassination of
a rival gang leader – made a good premise for the medium,
yet I wondered if they had become too ambitious. Would resurrecting
such an old license, one with a relatively small following,
generate interest in the gaming community? |
My fears and doubts disappeared the moment
I reached the start-up screen. The Ferris wheel from old Coney
Island rotated against a black background as eerie, foreboding
music played, warning of the danger to come. There is one aspect
of gaming that Rockstar excels in more than anyone else: the way
they draw us into their world through the use of sounds, atmosphere,
and great story-telling. Grand Theft Auto: Vice City is one of
the best-selling games of all time because it conveys the feeling
of being a part of the decadent and materialistic lifestyle of
the 1980s. Continuing in that tradition, The Warriors brings the
gamer into the harsh and violent world of gangs in late-1970s
New York City. From the emphasis on gang tags, (you actually get
to draw the graffiti), to the strange and often humorous lingo
(“bopping” = fighting; “wool” = woman),
this is an action/brawling type game unlike any other.
| Wisely enough, The Warriors
never assumes you have actually seen the cult classic, evidenced
by the opening scenes, which mimic the first five minutes
of the film, almost word for word. Graphically, there’s
nothing to write home about, but the character models and
voice-overs are excellent. The game goes to great lengths
to focus on the distinct personalities of each of the nine
Warriors. When meeting a character or a new gang for the first
time, a stylistic freeze-frame highlights that character and
his name (Think Guy Ritchie’s gangster comedy, Snatch). |
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I can’t remember the last fighting
game in which I could actually differentiate my characters. With
the help of the freeze-frames, I easily recognized ‘Rembrandt’
as my writer, ‘Swan’ as my strong, silent leader,
and ‘Ajax’ as my defiant and unstoppable “bopper.”
As for the game play itself, story mode consists
of mission-based stages that alternate between fighting and running
from rival gangs, and numerous other deviant behaviors: breaking
and entering, mugging, stealing, and the like - just to earn “street
cred.” (These stages are where the movie and the game entwine.)
The actual fighting is by no means revolutionary, but it is more
than adequate. Two attack buttons can be used in tandem to create
combos. However, The Warriors is easily Rockstar’s most
concerted effort to give the player plenty of variety in delivering
pain. With the inclusion of a command button – which allows
you to issue orders to your Warriors – and the option to
engage in punishing tag-team grapples, many players will find
the combat of the game extremely satisfying.
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To ensure that the game
does not become a tedious, repetitive beat-fest, The Warriors
includes a plethora of smaller tasks, each with its own play
mechanic. Let’s examine the aforementioned mugging scenario:
In order to mug an unsuspecting innocent, one must grapple
them and rotate an analog stick until it vibrates, simulating
the twisting of the victim’s arm. Picking locks, spraying
graffiti, stealing car radios – each act has its own
mini game, which keeps The Warriors from descending into a
mindless button masher. |
What is mindless, however, is the multi-player
mode. While The Warriors has a decent rumble mode (in which two
gang members or even two full gangs smash one another), the multi-player
story mode is an absolute disappointment. The thought of playing
through the meat of the game with a friend was enticing, but it
was an effort in futility, thanks to the abysmal camera system
and horizontal split screen, which is often disorienting, especially
when scanning the horizon for an objective marker. Often, you
will spend minutes just trying to find your partner. I see many
a controller flung to the ground in frustration when trying to
navigate the “chase” stages in this mode. Rockstar
dropped the ball on multi-player; The Warriors begs for the inclusion
of an online mode, especially for the story multi-player.
| As I played, it occurred
to me that this was one of Rockstar’s least controversial
efforts. However, it’s replete with swearing and derogatory
remarks, along with its visceral bloody combat; The Warriors
deserves its M rating. Although the combat is brutal, don’t
look for any of the sickening gutting and suffocation kills
that made Manhunt so disturbing. Similarly, the almost total
exclusion of guns prohibits the player from going on the homicidal
cop-killing rampages that put the original GTA in the spotlight.
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Sex is occasionally implied, but is not included
as a playable portion of the game (as it is in the GTA games.)
Barring any “hot coffee” sex mini-games hidden deep
within the game’s code, it’s highly unlikely that
any grand controversy is being stirred up over the game’s
release.
The Warriors is not Rockstar’s crown
jewel (that will remain GTA: Vice City until further notice.)
It is, however, a highly entertaining action game destined to
do extremely well. Rockstar went to great extremes to stay true
to the film, with success. Anyone who is even remotely a fan of
the movie will get a thrill from it. Consider the current dearth
of good brawlers available in the market, and all signs lead to
another hit for the unstoppable Rockstar machine. In the words
of Cyrus, leader of the Riffs gang, “Can You Dig It ?”
