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Doom
3. Ultimate
Spider-Man. X-Men
Legends II. Our good friends at Activision
have been busy bees lately, publishing some of the best selling
and critically acclaimed games of the past year. Attempting
to keep their hot streak intact, they now team with developer
Neversoft to bring us GUN,
the highly anticipated western adventure. However, in this
instance, the game fails to live up to the incredible hype
surrounding it.
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Right off the bat, before
anyone ever plays a demo or reads a review, GUN is fighting
an uphill battle for our attention. The reason is: it’s
a western. Let’s face facts, this is not the era
of Shane or the Wild Bunch. If video games had existed
decades ago, everyone would be playing the latest movie-to-game
adaptation of a John Wayne film or, in more modern times,
an Eastwood title. But as time moves on, society’s
interest in the never-ending battle between Cowboys and
Indians and gunfights at the O.K. Corral has waned considerably.
Barring a few exceptional movies such as Unforgiven and
Tombstone, and what you have is a dead genre. |
The gaming industry has not had an abundance of western adventure/shooter
games. The only two of note in recent memory are Red
Dead Revolver (Rockstar), an average-quality
title that sold decently but was quickly forgotten, and Strangers
Wrath (EA), a combination fantasy/western
from the makers of the excellent OddWorld series. While it
was unique, it failed to stir up any buzz at all. I understand
that not every game has to be great, and there is a need for
diversity in order to give the consumer a greater selection
to choose from, which is what period-specific titles like
these do. However, if you are going to heavily promote yourself
as the next big thing, and you are a western, it is not enough
to be decent, you must be amazing.
| From the moment I picked
up my Dual-Shock controller and took control of the main
character Colton White, I found myself numbed by how disappointingly
average everything was. Graphically, the game is not horrible,
just adequate. Controls are exactly what we have come
to expect from a third-person type action game, which
is immediately accessible to novice players. GUN’s
music, while appropriate for the era, is something to
be ignored, rather than enjoyed. Even the environment
as a whole just seemed bland. |
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Only the voice-overs are impressive right from the start,
with rising star, Thomas Jane (The Punisher), veteran character
actors Lance Henriksen, and Ron Perlman, and the always reliable
Kris Kristofferson (Blade’s Whistler) who round out
a talented group that brings a legitimacy to the game that
we can only hope continues in all big budget titles.
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After the first fifteen
minutes of GUN, which uses a hunting scenario with your
mentor as a basic controls tutorial, the game evolves
into the mission based game play that advances the story.
Taking place in the lawlessness of the late 1800s, it
follows mountain-man Colton in his quest for revenge on
an evil preacher and his followers who ambush him and
a companion. This culminates in a sudden revelation and
a narrow escape. From this promising beginning, GUN deteriorates
by putting you through one too many double crosses, switching
sides and surprises without ever giving the character
proper motivation. |
It appears the developers tried too hard to be mysterious
and shocking, and while Colton jumps through every hoop in
front of him, you as the player care less and less about his
reasoning and subsequently the story.
Any game with the name GUN had better put the emphasis on
its weapons. To its credit, GUN does just that. Colton uses
real firearms from the late 1800s, and not only do you get
to plug the bad guys with a Colt Navy revolver, and a Winchester
rifle, but you can also buy parts to upgrade your gun to load
faster and have more kick to it. Additionally, when you defeat
a key enemy, you get to keep his weapon. (Unlocking the peacemaker
handgun, made famous by legendary lawman Wyatt Earp was especially
enjoyable.) The only flaw here is every firearm you unlock
is usually more powerful and efficient than the prior one,
leaving little incentive to use your original weapons.
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Combat would be run
of the mill if not for the inclusion of the quick-draw
mode. Basically, yet another take on the extremely overviewed
Matrix-like slow motion ability that every action game
uses, except in this case, it fits well. Going into
first person view everything slows down and you can
flick the left analog stick back and forth as you cycle
through enemies, blasting each one. It makes you feel
like the fastest gun in the West, and was the most fun
I had in the game. Even amidst the pleasure in this
mechanic lies another issue: quick-draw makes the game
too easy, gives Colton far too much of an advantage.
There were missions in which I was supposed to blow
up explosive barrels or snipe from afar to dispose of
multiple foes, but I instead just jumped right in the
middle surrounding myself, and quick-drawed them to
death. It takes the challenge out of it. |
When not engaging the story, GUN encourages you to explore
Dodge and Empire City and participate in numerous side missions.
Most of these are hit and miss in terms of fun, but they do
reward you by giving bonuses to your gun-fighting reflexes,
which gives an almost role playing aspect to it. Bounty hunting
was entertaining; you read a Wanted poster and track down
a fugitive, getting a larger bounty if you can subdue him
without killing him. The Texas Hold-Em’ and Pony Express
mini-games are also cool diversions, and easy money makers.
I found the hunting and ranching to be outright boring though.
At any rate, take advantage of these games because outside
of them and the story, there is almost no reason to explore
at all. There are very few random events and hardly anyone
outside of town. Even in Dodge City, there are not many people
to talk to. Also, the only decisions are whether to kill the
townsfolk in order to bring out the sheriffs so you can kill
them as well, and watch as everything goes back to normal
like nothing happened. Where is the interactivity? Where are
the consequences for my actions?
GUN is by no means a bad game. But in this current market
of modern combat (SOCOM)
and futuristic majesty (Halo),
a western game has to be exceptional to make the gaming community
trade their machine guns and energy swords for six shooters
and machetes. By having as many flaws as it does strong points,
GUN is the very definition of mediocre and it fails to reach
its goal. For now, gamers are just going to have to keep an
eye open in the hope that we will one day get that cowboy
game even the Duke would be proud of.

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